What's New? (+added, -removed, *changed)
v1.3.1 Alpha
+Added "ultraboodog.com" to the mainmenu
*The player is now 0.9m tall instead of 1.1m tall
*Fixed a spawn bug
-Removed the crafting tip from mainmenu (still applies though)
v1.3 Alpha
+CRAFTING!
+Added planks (wooden) and a temporary recipe for TNT
+Now works on Mac, as well as Windows
+Added sprinting (LShift)
+You can now hurt and kill zombies
+Made the world have higher hills
+You now drop the item you are holding when you close the inventory instead of it disappearing
+Added a little hint above the hotbar, inventory, and crafting sections
*If you place down a log it now becomes solid
*Changed the range to 4 tiles (from 5)
*Made the walkspeed a bit slower
*Fixed a bug with the inventory that slowed down the game
*Fixed an LWJGL drawing bug
*Fixed the way tiles/entities overlap (trees are behind, liquids in front)
v1.2 Alpha
+Added autosave
+Saves world when you exit
+Basic water (not in the world yet)
+Basic swimming (subject to change)
+Made TNT drop tile drops when destroying tiles
+Temporary secret way to get TNT
+Complete Xbox One controller integration (connect it with a phone charger!)
+Special secret feature for Xbox One controllers
+Ability to move the selection box with arrow keys
*More changes to the borders
*Changed the way time works
*Fixed the overall darkness at night
*Moved player and other entities behind the non-solid tiles
*Fixed a bug with throwing items
*Fixed a bug with mining tile strength transferring when moving the mouse
v1.1 Alpha
*Changed every texture in the game
*Slightly changed the way the borders work
*Toggle debug info with F3
*Made tile drops get pushed out of blocks when a block is placed over them
v1.0 Alpha (since Devlog 5)
+Sun and Moon
+Couple of important bug fixes
+Parallax backgrounds
+Added zombies that spawn at night (cannot harm you and you cannot harm them yet)
+Added a range (5 tiles) to destroy and place tiles
+Added tile drops!
+Dropping items! (2 tile range)
*Changed the way grass looks (needs some more fixing)
*New inventory look
*Made text look a lot nicer
*Changed some keybinds: ESC = Inventory, Grave = Pause
*Changed how the mob spawner works
*Fixed most things being slower when it's lagging
*Extremely increased the world-saving speed
*Changed the selection box to be blue if in range
*Cool change to stars
-Removed overall darkness at night for now
-Removed different biomes for now